Oceanic VT3 Online Class

r16 - Release Notes

r16 - Release Notes

Postby eDiver » Tue May 10, 2011 5:33 pm

New Features

Deathmatch Mode
- Added a new fun mode, currently only on the "Graveyard Deathmatch" site: "Free for all Deathmatch".
- When playing on a deathmatch site:
- The game will start once one other diver has joined your buddy dive.
- The number of times you die will be tracked.
- Whenever your death is caused by another diver that diver will get a point.
- Other divers will not be visible on the map or via the "Show Diver Names" toggle key.
- At the end of a 20 minute round, the diver with the most points wins!

Bug Fixes

- Fixed a bug that would cause the tool or weapon in a players hand to be invisible in buddy diving if you joined the dive while that player was using a tool or weapon.
- Fixed a bug that caused nitrogen levels from the previous dive not to load when continuing a solo dive.
- Fixed a display bug with the detailed trimix loading graph when using only oxygen.
- Corrected a text string on the host dive screen ("Web" -> "MP" to follow the single player site select screen).
- Fixed a bug with "high tech" weapons that caused the ammo count to remain visible sometimes when you unequipped the weapon.

Misc

- Made the two tissue graphs in the planning screen expand in size when you mouse over them.
- Changed the nitrogen graph in the planning screen use the icons for tissue different tissue types, like the end of dive graph and the during dive graph.
- Improved logging during equipment archive download process.
The DiveNav Team
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r16.1 - Release Change Log

Postby eDiver » Sat May 28, 2011 7:49 am

New Features

none

Bug Fixes

- POI name tool-tips will no longer get cut off if they are long enough that they extend past the right side of the map window.
- Fixed a bug where another player could have two visible weapons in their hand at the same time in buddy diving.
- Fixed a bug that allowed advanced scripted sites without completing a required goal when a "nag" repeating line was used.

Misc

none
The DiveNav Team
eDiver
 
Posts: 4888
Joined: Thu Aug 26, 2010 1:28 pm

r16.2 - Release Change Log

Postby eDiver » Sat May 28, 2011 7:53 am

New Features

none

Bug Fixes

- Fixed a bug in distant terrain shader that caused outline edges to mismatch.

Misc

- Retrieving spears now uses the glowing "Press Enter to pick up" selectable method used by scooters and some tutorials, instead of the popup dialog when you get close.
- Respawn cameras now gradually rotate, and always stay within a fixed rotation of the set direction for the area they are showing.
- Added support for a much smarter path finding system that can be used by AI controlled fish or divers.

Launcher 1.1

- Fixed a bug that made full check command switch not work in Windows Vista/7.
- Fixed a bug that could cause the message error "OpenAL32.dll was not found" and the client failing to start after finishing patching for the first time.
- Fixed a bug that could cause the launcher to download a new manifest when it did not have to.
The DiveNav Team
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